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FF News: The Presidential Box--December 2025
FF News: The Presidential Box--December 2025
Moral Dice
Character Advancement?
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D6 mechanic
Hammering on Perfect 20...
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How to make a "list" awesome? (Very Long)
[Minis+Roleplay]Making a man out of your model!
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Burgen&Backwaren
Before I start another game...
Speaking Plainly [Explaining expectations of play]
[Hoard] Adversity; a bit of strange.
[Hoard] Mo' Better Adversity
Been done before?
Epic and Folkloric Traits
Goal, Goad, Notice, Cheat.
[Hoard] Looking for a critic or two.
Mechanic For a Supers Game (or some sort of game... I dunno)
[Simple Minis Game] Fang's Frightening Halloween Village
nikhcnum backwards: a game about railroading
Why do you design?
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Qualitative randomisers
Game Repair 101 (long)
Yo, RoryC; this might be handy.
D.R.A.T.S. Diceless System
[SCRPG] Starting From Scratch
[Dark West] Core rules basics
Horses...or not? (High Valor verisimilitude)
[Misspent Youth] Prelude or Relationship trait?
[Gears of Pain] Prequels
StarKarma Diceless Drop-in Task Resolution sub-System
StarPool
[orphan mechanic] Write'n'pass Group Brainstorming Thingie
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Working on a rules for a game Based on Dune
LARP] Sets driving scenes
Good Advice For Starting Play
An idea for an easily approachable RPG: reality tv series
Roleplaying with Kids - book discussion
Explaining GM-positive gaming to egalitarian-norm players?
Maps
An exercise in rewards.
Comic Relief
[Game Design Jornal] Working...working...working...
[Wushu]The Big Secret
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[Cranium Rats] Cleaving the Beast in Twain.
tentative superheroes game 'Heroes and Villains.'
Infernonauts
Die mechanic d6&6
Class Based Shadowrun
[Libra] Another shot at an introductory system
Character Creation in Play
[LARP] [Scions of Sorcery] Need Help
[M. M. Zenatos] Looking for comments, questions, playtesters
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Playtesters Wanted: Fantasy
[made the devil do it] conflicts
Uncharted territory
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[vent] Damn My Mechanics Addiction!!!
Teaching: What do YOU want to teach new gamers FIRST?
How much fictional content can people hold in their heads?
My first game
How imaginary is character advancement?
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My First Story Game
Conflicts and the Dragon game.
[MB] When do you fail to simplify?
[Game] Settings in a page
Levi: Any Microcosm Situation-Builder AP reports?
[Reverse Engineering] The Hexnet
Multiple outcomes + Stakes
Game Design Parts Bin
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Fantasy Mashup!
[Cold Mountain] Voting by Token
[The Cog Wars] Big Beta Test
Microcosm: ARRGH!
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The Pokethulhu Wars
[Tune-Up] Networked Conflicts
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[Up on blocks] Paced conflict resolution
[Rough Idea] Switchback Situational Play
Three Heroes Named Jack
Old-school dungeoncrawling; skills
(hero game, untitled) A Zelda-ish thing
Microcosm: Parallel Play
A Hypothetical: The Pieceless Game.
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[Rewards] Direct Social/Participation Recognition
Archtypes doing the heavy lifting?
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"Organic Networking"
Graduating Challenge Difficulty
Alternatives to "reduced ability" (Fudge/Fate) res
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[MB] Conflict res pimp-slapping my immersion
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Character Types
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Creatures.... (long, rough, feedback requested)
Savage Worlds: Stealing From the Best
Design resources
Design tool: Troy Costick's Power 19
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